Author: Dave

  • Chicken Run Designer Inteview

    Chicken Run Designer Inteview

    We have another opportunity to highlight a locally designed board game now on Kickstarter. The game is Chicken Run by Pround Games. Owners Josh Campbell, Brennan Clark, Bryan Todd, and Cameron Frank come out to our Oklahoma Board Game Community events and we definitely want to share this with the community, especially since some of you may have even helped in its creation!  (more…)

  • Game of Thrones LCG Coverage Continues

    We are still covering Game of Thrones LCG! We’ll keep you updated as videos continue to be posted. (more…)

  • Imperial Assault Skirmish: Command Card Deck Building

    Imperial Assault Skirmish: Command Card Deck Building

    One of the most often asked questions is how do I build a good command card deck in Imperial Assault?

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  • Imperial Assault Skirmish Beginner Strategy: The Flow of the Game

    Imperial Assault Skirmish Beginner Strategy: The Flow of the Game

    Every game has a flow to it. Imperial Assault skirmish is no different. If you fight the flow, you lose the game. Ride the flow, better yet use the flow, and you’ll win games. Sound like crazy town? Maybe, but it’s true. Understanding the flow of a typical Imperial Assault game will help you become a better player.

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  • Guest Post: Chasing Your Passion

    Guest Post: Chasing Your Passion

    We like to promote local designers. Here’s a fantastic post from local designer Josh Fry of Salamander Games on his journey to become a game designer and publisher.

    Greetings friends and fellow gamers!

    I am so excited to see our board gaming community grow and get more organized in this last year. When the Oklahoma Board Game Community reached out to our group looking for people willing to do content submissions, I just had to respond and ask if I could be a part of it. Board gaming has been my passion since I was a kid and I jump at the chance to talk about it with anyone. It truly is the best hobby in the world!

    Tabletop gaming is more to me than just a pleasant diversion from the stresses of work and family life, it is also my second career. Together with my cousin and best friend Chad Scott, we decided to turn our interest into an endeavor and formed Salamander Games, a design and publishing company based right here in Oklahoma City.

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  • We are covering A Game of Thrones LCG 2nd Edition

    Part of the Oklahoma Board Game Community is providing our usual friendly and welcoming venues to more competitive gamers. We have a thriving A Game of Thrones: 2nd Edition Living Card Game group meeting at All About Cha at 13925 N May Ave, Oklahoma City, OK 73134.

    They meet every Monday starting at 7:00 p.m.

    We are excited to also provide the community videos that help teach new players about the game and give our community members a chance to see themselves in action.

    You can subscribe to our YouTube channel to get the videos when they’re published. From time to time we will post them here as well.

    Below are the two most recent videos we’ve published. Enjoy!

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  • Imperial Assault Skirmish Beginner Strategy: Activations and Actions

    Imperial Assault Skirmish Beginner Strategy: Activations and Actions

    Imperial Assault skirmish is one of the most thematic games I’ve ever played. But choosing your favorite hero or villain and blasting stormtroopers in far away places like Tatooine or in a Star Destroyer can easily take your mind off just what Imperial Assault skirmish is really about. Behind the fun of the miniatures and the colorful maps is a brutal strategy game of shoot or be shot. I’d like to give an Imperial Assault skirmish beginner strategy guide. The first article focuses on the core mechanic of the game: activation and actions.

    Strategy board games usually require you to take actions and the players that take the best actions most efficiently will win. Most strategy games will not only start players with the same set of actions to choose from, but also the same number of actions. Then through decisions of the players, the options and number of actions expands as the game progresses.

    Imperial Assault is different in that you choose how many actions you will have in the gameand you do it before the game. Your list is made up of deployment cards that count as one activation in the game. If your deployment card has more miniatures, such as the stormtroopers, then in that one activation you get to take more actions.

    The list that you choose to bring predetermines the number of actions you can take. If you take a list that is five deployment cards with one miniature each you have five activations and ten actions you can take every round. If a game lasts four rounds that means you only gave yourself 40 actions for the entire game. That number is actually an estimate since your figures will be dying as the game progresses, giving you fewer actions, even if some command cards, like Son of Skywalker, give you extra activations. Four rounds is about how long a skirmish game goes. Most games are decided by the end round three, either because a player gained all the points needed for victory or because the game overwhelmingly favors one player that victory is all but certain.

    So one of the most important choices of the game happens before you even play. How you make your list determines what you can do. If you don’t give yourself enough activations or actions relative to your opponent, you can be hosed before the game even gets going.

    The acceptance of this truth is the first step to playing better skirmish. It’s at the heart of the game. The squad I brought to my first skirmish games was built around my favorite Star Wars heroes—Han Solo, Luke Skywalker and Chewbacca. My first list was a blast to play, but could not stand up to more competitive lists.

     

    Han, Chewie Luke Imperial Assault skirmish beginner strategy guide
    My first list was built around these bad boys, but it rarely won.

    The problem was that Han Solo and Chewbacca were so expensive to field that I that couldn’t bring that many additional deployment cards. I was only bringing four deployment cards compared to my opponents seven or eight. This meant that I had almost half as many activations as my opponents—they could just do more than me. Worse, they often had more than twice as many available actions to take because their activations included multiple miniatures not just one. This meant they could take objectives easier and pile on a bunch of attacks on Han or Chewbacca. Worse they could save their best figures for last after I activated all of mine, giving them more strategic options to take. I had to give up my emotional connection to my favorite heroes if I wanted to win. As painful as it was, I did. But it opened up the game to me in a way that I now have more fun.

    Early on in the game the lists that brought the most activations, typically eight, would usually win. It got so bad the developers actually had to make a new pass rule to remove some of the advantage. If you have fewer ready deployment cards than your opponent you can pass that turn.

    As the game has progressed there are more options in list building that give you greater flexibility in getting more activations in. Cheap options like the Alliance Smuggler or Hired Guns help broaden what you can do. Also it seems as the developers are making some of our  loved heroes and villains cheaper. Now you can play more of your favorite heroes and even win with lists that have five or six activations.

    So if the situation is improving, what’s the point of starting on this topic for an Imperial Assault skirmish beginner strategy guide?

    Well you still want to keep all of this in mind. You determine all the actions you can take to a game beforehand. When building a list, if you figuring out to do with your last three or four points, consider taking on an additional deployment card rather than upgrading one you’ve already chosen to an elite figure. An additional activation can be better than the extra health or ability gained from an elite figure because of the extra actions. This isn’t hard and fast, but for a beginner it’s a good guide to get you started.

    Next, when making a command deck, take in any command cards you have available to you that will give extra attacks or activations. I’ll write more on this later, but these are the best command cards because they give you more of the most precious resource in the game—actions! If you play Luke, take Son of Skywalker for an extra Luke goodnes.

    Son of Skywalker Imperial Assault skirmish command card for Imperial Assault skirmish beginner strategy guide.
    Auto-include if you field Luke Skywalker.

     

    The card is so good, some top Rebel lists right now are built around getting it played two or three times in one game for a win.

    Finally, it’s helpful to get a feel for what the value of an  activation and actions by playing with lists that give you tons of them. Then follow up with lists that more constrained. You’ll immediately notice the difference and appreciate the freedom more actions and activations give you. More importantly you can determine based you on your play style what you naturally play better with.

    Of course make sure you always take a list you have fun with. You don’t want to take something that may be good, but you won’t enjoy playing with. But balance it out. It is hard to enjoy a tournament if you go 0-4, even with a fun list.

    Once you have a good understanding of how many activations and actions you prefer for your play style you can take the next step which is to maximize them. The game is really about making the most of the actions you have given yourself, so there are many ways to maximize and make those actions as efficiently as possible. One way is choosing your activation order wisely, which this great beginner guide covers, and which I’ll touch on in future articles.

    If you enjoyed the article, disagree with anything or want to share your own stories, do so in the comments! If you want to see anything else in the Imperial Assault skirmish beginner strategy guide, let me know!

     

  • Rivals: Masters of the Deep Designer Interview

    Rivals: Masters of the Deep Designer Interview

    We are fortunate enough to share the same board game group as Chase Layman, one of the designers of Rivals: Masters of the Deep, a game now on Kickstarter. It’s a steampunk, nautical miniatures game that plays 2 to 4 players. You can find more about the Rivals Kickstarter here or watch the beautiful video they made below.

    The miniatures are so gorgeous and the underwater world of Lurk is so unique that we had to grab an interview with Chase to get more behind the inspiration this nautical creation. Here it is for your gaming pleasure!

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  • Picking the Right First Game For Casual Gamers

    It’s your first game night and you want it to be big, so big your friends can’t stop talking about it and keep coming back for more. But when your friends think of board games, they think of Pictionary, Cranium and Monopoly. So how do you introduce them to the wide world of awesome board games, without scaring them off?

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